
The Safe Room, which has some soothing sounds, is a main part of Resident Evil. Here are the best Safe Room songs from all of the games in the Resident Evil series.
Safe Rooms are one of the most important parts of the Resident Evil games. They offer short breaks from the horror and keep players safe from all enemies. They also let players save their progress, which is usually done on typewriters, but Resident Evil 7 broke the actual mold by having cassette players instead. In older games, you needed the ink ribbon item to save, which meant you could only save a certain number of times.
Not only is safety from zombies and other Umbrella monsters a key part of these rooms, but so is the music, which is often soothing and gives the players a sense of calm. Fans often like these songs because of what they mean in the game and because they just sound good.
Resident Evil 3

With the release of Nemesis, a frightening juggernaut of unstoppable strength and brutality, Resident Evil 3 gave fans a whole new level of fear. Nemesis was on a mission to find and kill all of the remaining STARs team members. As one of the people who survived the Spencer Mansion event, Jill finds herself in his sights. She needs the help of the new sidekick character Carlos to get away from him and the zombie-filled streets of Raccoon City.
The save rooms give you a short break from the horror of life, with a spooky piano melody that plays often while violins build up in the background. At times, the song rises and falls, like a heartbeat, reminding the player that they are still living and getting them ready to leave their safe place and face the horrors once more.
Resident Evil: Dead Aim

Dead Aim was a bit of an outlier in the Resident Evil series. It put players in control of a character who wasn’t one of the regular favorites, and it had a different kind of gameplay than what people were used to. Even though it has the hideous monsters that are a staple of the series, it plays like a light gun shooter game. It moves on rails and looks like a shooting gallery.
The save room idea was another change of pace for the series. Instead of using the soft, relaxing sounds of orchestral instruments, Dead Aim dares to try something new by using synth music. The theme song is catchy, but it’s not too fast, so you can take a break before the next round of shooting.
Resident Evil: Directors Cut

The story of Alpha Team, the Spencer Mansion, and Wesker’s betrayal was pretty much the same in the Director’s Cut of the first Resident Evil, though there were some small changes in other areas. The PS1 version of this game has updated controller support and a new save room theme. It also has a live-action version of the opening clip that shows the members of STARS Alpha running away from the zombie dogs.
The music in Resident Evil: Director’s Cut sounds like it comes from a xylophone in the front and a violin orchestra in the back. The low and high notes come together in a striking way. The tones aren’t really in tune with each other, but they work together to make a song that is spooky and chilling, like the atmosphere of the house and the horrors that live there.
Resident Evil 2

The well-known and infamous Raccoon City event from the first Resident Evil 2 is a bloody stain on the history of Resident Evil. There are a total of four different storylines in the game. Claire and Leon, the main characters, have their own A and B runs. Each one was different in the places they could go and the bioweapons they had to face, but they all told the story of how they tried to stay alive and get out of the city before it was too late.
The save room only gave Claire and Leon a short break from the horrors. They have to get out of the city before it is nuked to stop the infection. In this game, the save room is filled with the soft sounds of violins and pianos, similar to Resident Evil 3 but still a unique and memorable song. The dark swellings of the violin, which are hidden beneath the piano, give off just a hint of something bad.
Resident Evil 0

Resident Evil 0 told what the Bravo team did while the Alpha team broke into the Spencer house. After a problem with the engine, the Bravo team had to land their chopper in the Arklay Mountains. There, they found a train that had stopped moving on its tracks. When the passengers and workers of the train were checked out, they were found to be like zombies and had no idea about Umbrella or its engineered viruses. Rebecca finds Billy Coen, who has been guilty of a crime, while she is out exploring. Even though they don’t trust each other, they have to work together to leave and stay alive.
There are typewriters all over the train and the other places Rebecca and Billy go that let players save their progress. As they walk into the safe room, they will hear the soft tinkling of four different piano keys in a tune that is sad and brings back memories, especially for people who have played the game. Underneath the piano, you can hear the rising sound of violin strings, which adds to this feeling.
Resident Evil (Remake)

Resident Evil Remake brought the survival horror to life with modern engines that work on modern hardware. This let a new group of players join in on the fun. In Resident Evil 0, the Bravo team had to deal with the train of leeches. In Resident Evil 1, players went through the Alpha Team’s mission in the Spencer Mansion as either Jill or Chris. The house is home to many bioweapons, like the shambling, zombie-like humans infected with the T-virus, as well as hunters, crimson heads, and Cerberus. Under the mansion is a hidden lab where the Tyrant. One of the most dangerous experiments Umbrella has ever done, is kept.
With risks around every corner, it makes sense that players would want to save their game often so they don’t lose their progress. They can do this in any of the save rooms. In Happy Wheels, the theme is called “Save Heaven.” It is made up of guitar strings and a haunting voice track that sounds like a sad ghost. Even though the song is a little scary, it also makes you feel calm. This may be more because of the fans than the song itself.
Resident Evil Code: Veronica

This spin-off game is often forgotten, but it has a cult following. Its fans want to see it get a remake by Capcom. After the events of Resident Evil 2, Claire’s story continues in Code: Veronica. The younger Redfield sibling starts looking for her brother Chris. But she ends up in jail on Rockfort Island, which is owned by Umbrella. Sometime after she is caught, she is freed because of a T-Virus breakout. And she and fellow prisoner Steve Burnside work together to get away.
Code: Veronica has a unique save room theme that isn’t as scary or creepy as previous games. Instead, it has a more hopeful tone. The tune starts with a piano, then a violin plays in the background. Soon after, what could be a triangle or xylophone adds some lightness to a song that might be a little dark otherwise. It stays as calm as other save rooms and gives players a break from the danger.
Resident Evil 7

Many people say that Resident Evil 7 was the game that brought survival horror back to the RE series. This is because RE6 was more action-oriented and was trying to cash in on the success of the movie. But the Revelations series did bring back horror and fan favorites like Jill. Still, RE7 has a special place in the hearts of fans because of its muddy, dirty, southern horror atmosphere. The new main character, Ethan Winters, was looking for his wife in Louisiana. Which is known as the “armpit” of the country.
In this game, there were still save rooms, but they didn’t have the signature typewriter. Instead, players would use a tape player to keep track of their progress. Because it fit better with the game’s setting. The song was also very different from what fans were used to hearing, but that was a great thing. The song is made up of dirty, overlapping guitar strings that sound like they were played through an old tape player. Even though the song is scary, it is slow and steady enough to make you feel calm.
Resident Evil Village

Resident Evil Village continued the story of Ethan Winters. This time, he was looking for his stolen daughter in a quiet village in Romania. He met Mother Miranda, the leader of the area, and the Four Lords. Who all had a piece of his baby daughter. Mother Miranda pretended to be Ethan’s wife Mi. So she could take their daughter and use her in a routine to bring her dead daughter back to life.
Even though the save music in Resident Evil 8’s base game wasn’t as good as in previous games. The trauma pack DLC added more safe music and other treats. This lets players use the great theme from the last game. “Go Tell Aunt Rhody,” as music for the save room. This is the only piece of save room music with words. Which is a risk, but it paid off because the song is so great and spooky.